Archive for the ‘Code’ Category
Oldskool: tiled texture mapping
While reading “Inside the Machine” (see my earlier post), I thought about the times (many many years ago!) when I was doing (demo)coding on my old 486 (then substituted by an AMD K5), using nice little tricks to optimize the execution of inner loops and writing assembly code day and night. In ’97 I wrote a little doc, which is still lying around in my hard drive (and somewhere non the net), on the subject of fast texture mapping by using cache-friendly tiling techniques. Just for fun I decided to restore this doc and put it in this blog. Keep in mind it’s almost 10 years old! :-)
Read on…