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	<title>TheGlide's blog &#187; X</title>
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		<title>Linux: Xgl, Xegl and X&#8217;s architecture (and future)</title>
		<link>http://theglide.wordpress.com/2006/01/05/xgl-xegl-and-xs-architecture-and-future/</link>
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		<pubDate>Thu, 05 Jan 2006 23:38:11 +0000</pubDate>
		<dc:creator>theglide</dc:creator>
				<category><![CDATA[Linux]]></category>
		<category><![CDATA[X]]></category>

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		<description><![CDATA[After reading the news about the development for Xgl opening up, I decided I wanted to know more about X&#8217;s architecture and what has been going on recently with all the work to add support for OpenGL in the X server. Googling around I&#8217;ve found some pretty interesting material that I suggest to read. Let&#8217;s [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=theglide.wordpress.com&blog=53128&post=5&subd=theglide&ref=&feed=1" />]]></description>
			<content:encoded><![CDATA[<div class='snap_preview'><br /><p>After reading the news about the development for Xgl opening up, I decided I wanted to know more about X&#8217;s architecture and what has been going on recently with all the work to add support for OpenGL in the X server. Googling around I&#8217;ve found some pretty interesting material that I suggest to read. Let&#8217;s start with the latest Xgl announcement on freedesktop&#8217;s xorg mailing list:</p>
<ul>
<li><a title="Latest Xgl code (post by David Reveman)" href="http://lists.freedesktop.org/archives/xorg/2006-January/011922.html">Latest Xgl code (post by David Reveman)</a></li>
</ul>
<p>Then other, more introductory, material:</p>
<ul>
<li><a href="http://dri.freedesktop.org/~jonsmirl/graphics.html">The State of Linux Graphics (by Jon Smirl)</a></li>
<li><a href="http://www.linuxformat.co.uk/pdfs/LXF68.feat_x.pdf">The X factor (Linux Format article)</a></li>
<li><a href="http://www.openbsd.org/papers/eurobsd2005/herrb-hopf.pdf">New Evolutions in the X Window System (paper by Matthieu Herrb and Matthias Hopf)</a></li>
</ul>
<p>and the papers forming the basis for the newer technologies behind X:</p>
<ul>
<li><a href="http://www.cs.umu.se/~c99drn/opengl_freenix04.pdf">Glitz: Hardware Accelerated Image Compositing using OpenGL (paper by Peter Nilsson and David Reveman)</a></li>
<li><a href="http://keithp.com/~keithp/porterduff/p253-porter.pdf">Compositing Digital Images (paper by Thomas Porter and Tom Duff)</a></li>
<li><a href="http://www.usenix.org/publications/library/proceedings/usenix2000/freenix/full_papers/packardrender/packardrender.pdf">A New Rendering Model for X (paper by Keith Packard)</a></li>
</ul>
<p>Lastly some definitions, useful to better understand the papers above:</p>
<ul>
<li><a href="http://people.freedesktop.org/~ajax/dri-explanation.txt">Definitions surrounding OpenGL support in Linux (by ajax)</a></li>
<li>Freedesktop&#8217;s wiki pages on: <a href="http://www.freedesktop.org/wiki/Software_2fXgl">Xgl,</a> <a href="http://www.freedesktop.org/wiki/Xegl">Xegl,</a> <a href="http://www.freedesktop.org/wiki/Software_2fglitz">glitz</a></li>
</ul>
<p>Hope this material is useful to you. I&#8217;m still getting through it and starting to have a better idea of how things work inside X and to appreciate the amount of work that is being put to make sure that it will be able to take full advantage of what the newest GPUs offer.</p>
<p>Until next time, &#8211;tg.</p>
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